![]() clip_paste_speed: Set keyboard speed for pasting text from the shared clipboard. Possible values: true, false, 1, 0, default. Notepad), make sure to use the keystroke method. For pasting clipboard text into Windows 3.x/9x applications (e.g. clip_paste_bios: Specify whether to use BIOS keyboard functions for the clipboard pasting instead of the keystroke method. Possible values: none, ctrl, lctrl, rctrl, alt, lalt, ralt, shift, lshift, rshift, ctrlalt, ctrlshift, altshift, lctrlalt, lctrlshift, laltshift, rctrlalt, rctrlshift, raltshift. The default modifier is "shift" (both left and right shift keys). clip_key_modifier: Change the keyboard modifier for the shared clipboard copy/paste function using a mouse button or arrow keys. Possible values: none, middle, right, arrows. Set to "middle" to use the middle mouse button, "arrows" to use arrow keys instead of a mouse button, or "none" to disable this feature. The default mouse button is "right", which means using the right mouse button to select text, copy to and paste from the host clipboard. (Press CTRL-F10 to unlock) clip_mouse_button: Select the mouse button or use arrow keys for the shared clipboard copy/paste function. autolock: Mouse will automatically lock, if you click on the screen. Possible values: default, surface, overlay, ttf, OpenGL, OpenGLnb, OpenGLhq, OpenGLpp, ddraw. ![]() output: What video system to use for output (OpenGLnb = OpenGL nearest OpenGLpp = OpenGL perfect ttf = TrueType font output). (output=surface does not!) windowposition: Set the window position at startup in the positionX,positionY format (e.g.: 1300,200) display: Specify a screen/display number to use for a multi-screen setup (0 = default). windowresolution: Scale the window to this size IF the output device supports hardware scaling. If you end up with small window on a large screen, try an output different from surface. Using your monitor's native resolution with aspect=true might give the best results. ![]() fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. It can reduce screen flickering, but it can also result in a slow DOSBox-X. (Press +F to go back) fulldouble: Use double buffering in fullscreen. ` fullscreen: Start DOSBox-X directly in fullscreen. Thanks for reading and maybe replying.Here's a copy of the vanilla config and I'm running the most recent version according to your wesbite. I also read the Dosbox Wii readme (especially chapter 7) several times but couldn't quite figure it out. ![]() I googled the hell out of this topic but couldn't find a solution or tutorial. To reuse the example above, let's say i want to let the batch file automatically assign the movement keys to an analog stick, ctrl to wiimote's 1 and alt to wiimote's 2. Is it possible to create Dos-game-specific batch files in which the keyboard keys are automatically assigned to the chosen wiimote buttons with some sort of command and if yes, how would said batch file have to look like? For example, if you want to run "a certain game with a guy and his pogostick" you'd have to assign the arrow keys (movement), ctrl (jump) and alt (use pogo stick) to the wiimote. Since Dos games rarely use the same keyboard keys i had to use the keymapper every time i ran a different Dos game to assign its various buttons. I've already successfully used the keymapper to assign keyboard keys to the wiimote which worked flawlessly and i've created batch files to start some old dos games which i had lying around. My question/problem revolves in general around creating DOSBox Wii batch files, specifically if automatic key mapping is possible. I've already postet this question in the Wiki which, in retrospect, might have been the wrong place so i hope you guys can help me out. ![]()
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